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#EF
#TChapter 1 Things To Consider Pg. 12
#HS,1,1,80,25,11,1
#C4,R5
~Y~I
~W~ICode Design And Implementation~Y~I
In this book, we're going to use a style of design and development that
will give us code modules of ~M~Iobjects~Y~I and ~R~Ioperations on objects~Y~I. These
modules will be highly re-usable and easily modifiable. If you continue in
the manner presented here, you will be able to rapidly build libraries of
objects that can be easily put together into various games.
Using this style, you will also spend less time debugging your code. Once a
re-usable object is debugged, you can use it in another game and be assured
it's operating properly. The whole scheme for this will be presented fully
in Chapter 5.
~KSo enough with the chit-chat, let's get going.~k
#WN
#X